Some objects in Zilch model a concept as opposed to something actually has a physical representation in the scene. Objects like GameSession, Space, and LevelSettings are key to maintaining a flexible and efficient code base. They also provide access to settings that can makes changes on a game-wide, space-wide, and level-wide scale.
The Level Settings Object
Provides access to level-wide settings like gravity and drag.
The Space Object
Provides access to the default Space components such as GraphicsSpace and PhysicsSpace.
The Game Session Object
Provides access to the DefaultGameSetup component where the starting space and level may be set.