Table of Contents

While gameplay is not inherently part of the engine, there are parts of the engine that are usually only used for gameplay scripting. Here we'll cover the tools and features you need to make some gameplay of your own.

Randomness

Need to add randomness to your game?

Input

Learn how to detect various forms of input here.

VectorMath

Understanding vector math is key to writing good game logic.

Quitting the Game

At some point your player will want to quit your game, learn how to let them do so here.

Interpolation

Learn about two important math functions used frequently in gameplay scripting: Lerp (or linear interpolation) and Slerp (or spherical linear interpolation)