Table of Contents

Modelling a cloud of dust with individual game objects is prohibitively expensive. We use particle systems to simulate physics for effects such as dust, explosions, and fire.

Sprite Particle System

This is the core of sprite based particle systems.

Emitters

Emit Particles based on either standard or custom meshes.

Linear Particle Animator

Apply forces to particles.

Particle Color Animator

Color particles based on time and velocity