String is a Nada type used to represent text as a sequence of characters.
Making Strings
In Nada, a string literal is made by enclosing zero or more characters in double quotation marks:
var greeting = "hello world";
var colorCode = "#F9EF1A";
var empty = "";
String Interpolation
String interpolation is a way of evaluating an expression and inserting it directly into a string literal. In Nada, string interpolation is done using the grave accent character, ####. Anything in a string literal that is entered between two ##
##s is evaluated, and the result of that evaluation is used instead. For example:
var xp = Integer.PositiveMax;
var message = "Gained `xp` experience points.";
Console.WriteLine(message);
message = "Turn `Math.ToDegrees(Math.ACos(0.2)) - 15.0` degrees to starboard.";
Console.WriteLine(message);
message = "This component is attached to `this.Owner`.";
Console.WriteLine(message);
Gained 2147483647 experience points.
Turn 63.463 degrees to starboard.
This component is attached to <Cog 'LevelSettings' [425]>.
String interpolation presents a handy means of joining two strings:
var str0 = "GAME";
var str1 = "OVER";
Console.WriteLine("`str0` `str1`");
GAME OVER
It can also be used to effectively "append" to a string:
var evenDigits = "";
var oddDigits = "";
for (var i = 0; i < 10; ++i)
{
if (i % 2 == 0)
evenDigits = "`evenDigits` `i`";
else
oddDigits = "`oddDigits` `i`";
}
Console.WriteLine("Even base-ten digits: `evenDigits`");
Console.WriteLine("Odd base-ten digits: `oddDigits`");
Even base-ten digits: 0 2 4 6 8
Odd base-ten digits: 1 3 5 7 9
Note that strings in Nada are immutable, which means they cannot be altered after they have been created. Thus, strictly speaking, no true appending takes place. In the above code block, where it appears that evenDigits
is being appended via string interpolation, a new string is actually created using the previous value of evenDigits
and the value of i
, and that new string is assigned back to the evenDigits
variable.
(NOTE) Since this means of string appending involves the creation of another new string each time it occurs, it is less efficient than using a StringBuilder, which is intended for just this purpose. In certain situations, such as a deeply nested loop, this performance difference may be significant.
Escape Sequences
Some characters are entered in a string literal via special sequences of characters called //escape sequences//. In Nada, all escape sequences consist of a backslash followed by another character.
// \" -- double quotation marks
Console.WriteLine("Say \"hello\" to Dr. Cosmo for me.");
Console.WriteLine();
// \` -- grave accent
Console.WriteLine("Press the \` key to open the console");
Console.WriteLine();
// \\ -- backslash
Console.WriteLine("C:\\Logs\\Analytics\\ForestLevel.Analytics.gamedata");
Console.WriteLine();
// \n or \r -- newline
Console.WriteLine("BEWARE\n OF\r DOUG");
Console.WriteLine();
// \t -- horizontal tab
Console.WriteLine("+---+---+---+");
Console.WriteLine("1\t12\t123\t|");
Console.WriteLine("+---+---+---+");
Say "hello" to Dr. Cosmo for me.
Press the ` key to open the console
C:\Logs\Analytics\ForestLevel.Analytics.gamedata
BEWARE
OF
DOUG
+---+---+---+
1 12 123 |
+---+---+---+
Strings and StringRanges
StringRange is a separate but related class to String. It is an iterable range that can be used in a For Each loop. A string can be implicitly cast to StringRange, so a string can be passed into any function that expects a StringRange. However, a StringRange cannot be implicitly cast to String:
var string = "";
var stringRange = StringRange();
this.FunctionTakingString(string); // okay
*this.FunctionTakingString(stringRange); * error
this.FunctionTakingString(stringRange.ToString()); // okay
this.FunctionTakingStringRange(string); // okay
this.FunctionTakingStringRange(stringRange); // okay
Static String Functions
As with all static functions, the static functions of the String class are not invoked from instances of the class, but instead are found in the String namespace itself.
Compare
Compare returns an Integer indicating the relative sort order of the two given strings; that is, whether one string would be sorted before another when comparing the character codes of the two strings:
var str0 = "abc";
var str1 = "def";
Console.WriteLine(String.Compare(str0, str1));
Console.WriteLine(String.Compare(str1, str0));
Console.WriteLine(String.Compare(str0, str0));
-1
1
0
This results in more or less the same ordering as one would use to sort entries in an English dictionary, except that because it goes by character codes, uppercase letters are sorted before lowercase letters, etc.:
var str0 = "cat";
var str1 = "dog";
var str2 = "DOG";
Console.WriteLine(String.Compare(str0, str1));
Console.WriteLine(String.Compare(str0, str2));
-1
1
This method is handy for sorting arrays of strings. Sort is an Array method that sorts an array in place using a given comparison function:
var strings = Array[String]();
strings.Add("hi");
strings.Add("greetings");
strings.Add("nice to see you");
strings.Add("good morning");
Console.WriteLine(strings);
strings.Sort(String.Compare); // the Compare function is passed as a delegate
Console.WriteLine(strings);
{hi, greetings, nice to see you, good morning}
{good morning, greetings, hi, nice to see you}
Concatenate
Concatenate can be used to join two existing strings:
Console.WriteLine(String.Concatenate("exa", "mple"));
example
FormatC
FormatC produces a string using C-style string formatting syntax:
var score = 12340;
Console.WriteLine(String.FormatC("Score: %08d", score));
var hull = 100.0 * 43.0 / 64.0; // actual value 67.1875
Console.WriteLine(String.FormatC("Hull integrity at %.2f percent", hull));
Score: 00012340
Hull integrity at 67.19 percent
FormatC uses the same syntax as the C printf function, with the following notes:
- the
p
format specifier can only be used with references to objects of reference types - the
n
format specifier cannot be used - the
#
flag can only be used with theo
,x
, andX
specifiers - the
.
precision marker must have its precision value specified
FromRune
FromRune returns a one-character string that consists of the given rune, which can either be passed in directly, or be specified by its code point:
Console.WriteLine(String.FromRune(65));
Console.WriteLine(String.FromRune(Rune(90)));
A
Z
IsNullOrEmpty and IsNullOrWhitespace
IsNullOrEmpty returns true if the given string is either null or the empty string, ""
, and false otherwise. IsNullOrWhitespace works just the same way, except that it also returns true if the given string consists only of whitespace characters:
Console.WriteLine(String.IsNullOrWhitespace(" \n \t "));
true
Join
Join combines two, three, or four strings into one, placing a given separator string between them in the result:
var word0 = "Eeny";
var word1 = "Meeny";
var word2 = "Miney";
var word3 = "Moe";
var separator = ", ";
Console.WriteLine(String.Join(separator, word0, word1, word2, word3));
Eeny, Meeny, Miney, Moe
String Properties
All
All converts the string into a StringRange. In Nada, strings can be implicitly cast to StringRanges, so it is typically not necessary to use this property:
// Contains takes a StringRange
Console.WriteLine("homeowner".Contains("meow"));
Console.WriteLine("homeowner".Contains("meow".All));
true
true
Begin and End
Begin gets the RuneIterator at the start of the string, and End gets the RuneIterator at the end of it:
var fileName = "SnowLevel.Analytics.gamedata";
var levelName = fileName.SubString(fileName.Begin, fileName.FindFirstOf(".").Begin);
var extension = fileName.SubString(fileName.FindLastOf(".").End, fileName.End);
Console.WriteLine(levelName);
Console.WriteLine(extension);
SnowLevel
gamedata
ByteCount and Count
ByteCount gets the number of bytes in the string. For a string that contains one or more characters outside of the ASCII range, this will be different from the number of runes represented by the string (see ComputeRuneCount below). Consider the following code example, attached to a cog that has a SpriteText component whose Text property is set to the French word //gar�on//:
var englishString = "string";
var frenchString = this.Owner.SpriteText.Text;
Console.WriteLine("The English string has `englishString.ByteCount` bytes");
Console.WriteLine("The French string has `frenchString.ByteCount` bytes");
The English string has 6 bytes
The French string has 7 bytes
The Count property gets the same value as ByteCount, and exists for legacy purposes.
Empty and IsNotEmpty
Empty gets whether the string contains any characters at all:
var userNameInput = "";
if (userNameInput.Empty)
Console.WriteLine("Please enter a name.");
else
Console.WriteLine("Welcome, `userNameInput`.");
Please enter a name.
IsNotEmpty is always the exact opposite of Empty.
String Methods
String methods are found on string instances, including literals:
Console.WriteLine("hello world".ToUpper());
HELLO WORLD
CompareTo
A string's CompareTo method returns an Integer indicating its relative sort order when compared with a given StringRange. It works much like the static Compare function seen above, except that it compares a given StringRange to the string on which this method is being invoked.
ComputeRuneCount
The ComputeRuneCount method calculates the number of runes represented by the string by iterating through it from its Begin iterator to its End. As noted above, a string that contains one or more characters outside of the ASCII range will have a different rune count from its byte count:
var englishString = "string";
var frenchString = this.Owner.SpriteText.Text;
Console.WriteLine("The English string has `englishString.ComputeRuneCount()` runes");
Console.WriteLine("The French string has `frenchString.ComputeRuneCount()` runes");
The English string has 6 runes
The French string has 6 runes
Contains
The Contains method checks whether a string contains a given substring:
var sentence = "DR. COSMO: \"I'm looking for a person named Brianna.\"";
var name0 = "Brian";
var name1 = "Anna";
Console.WriteLine(sentence);
if (sentence.Contains(name0))
Console.WriteLine("* BRIAN: \"Did someone mention me?\"");
if (sentence.Contains(name1))
Console.WriteLine("* ANNA: \"My ears are burning.\"");
DR. COSMO: "I'm looking for a person named Brianna."
* BRIAN: "Did someone mention me?"
As this example shows, Contains is case-sensitive, but it does not match only complete words. Brianna
contains Brian
, and it does contain anna
, but not Anna
.
EndsWith and StartsWith
The EndsWith method checks whether a string ends with a given substring:
var fileNameToOpen = "DesertLevel.Analytics.gamedata";
var validFileExtension = ".gamedata";
if (fileNameToOpen.EndsWith(validFileExtension))
Console.WriteLine("Opening `fileNameToOpen`....");
else
Console.WriteLine("`fileNameToOpen` is not a valid file");
Opening DesertLevel.Analytics.gamedata....
The StartsWith method works the same way, except that it checks the beginning of the string instead the end.
Replace
The Replace method returns a new string, with all occurrences of a given old substring replaced with a given new substring:
var dialogueFromFile = "Oh, [HERO_NAME]! Your friend [VILLAIN_NAME] was looking for you.";
var heroName = "Brianna";
var villainName = "Dr. Cosmo";
var dialogue = dialogueFromFile.Replace("[HERO_NAME]", heroName);
dialogue = dialogue.Replace("[VILLAIN_NAME]", villainName);
Console.WriteLine(dialogue);
Oh, Brianna! Your friend Dr. Cosmo was looking for you.
Split
The Split method scans a string for a given delimiter StringRange of one or more characters. The substrings that were found separated by occurrences of that delimiter, if any, are returned as an iterable range. The delimiter itself is not present in the split results:
var dataFromFile = "0,0,2,0,5,4,1,1,0,0,0,1,1,3,5,1";
var splitResults = dataFromFile.Split(",");
// splitResults now contains "0", "0", "2", "0", "5", "4", and so on
var total = 0;
foreach (var result in splitResults)
total += Integer.Parse(result);
Console.WriteLine("Data Total: `total`");
Data Total: 24
NOTE: Parse is a static Integer function. It takes a StringRange and interprets it as if it were an Integer, and returns that value. Equivalent static functions exist in other classes, such as Real, DoubleInteger, etc.
SubString, SubStringBytes, and SubStringFromRuneIndices
The SubString method returns the snippet of a string that is bounded by the two given RuneIterators. This may be the entire string itself, or it may be a smaller portion thereof:
var name = "The Evil Dr. Cosmo";
var firstSpace = name.FindFirstOf(" ");
// firstSpace refers to the space directly after "The"
var title = name.FindFirstOf("Dr.");
// title refers to the "Dr." between "Evil" and "Cosmo"
var lastSpace = name.FindLastOf(" ");
// lastSpace refers to the space directly before "Cosmo"
var part0 = name.SubString(name.Begin, firstSpace.Begin); // "The"
var part1 = "Handsome but Misunderstood";
var part2 = name.SubString(title.Begin, title.End); // "Dr."
var part3 = "Eugene";
var part4 = name.SubString(lastSpace.End, name.End); // "Cosmo"
var part5 = "IV";
var revisedName = "`part0` `part1` `part2` `part3` `part4` `part5`";
Console.WriteLine(revisedName);
The Handsome but Misunderstood Dr. Eugene Cosmo IV
- See also FindFirstOf
- See also FindLastOf
Besides SubString, there are two other String methods that return substrings:
- SubStringBytes returns a string's substring that starts at the given byte index and runs for the given byte length:
var str = "abcdefghij";
// 0123456789
// start ^
// 12345
// ^ 5 bytes long
var sub = str.SubStringBytes(3, 5);
Console.WriteLine(sub);
defgh
IMPORTANT: A string that contains characters that are outside of the ASCII range will not have a matching rune count and byte count. Using SubStringBytes on such a string may produce undesired behavior.
- SubStringFromRuneIndices returns a string's substring that starts at the given starting rune index and ends one past the given ending rune index:
var str = "abcdefghij";
// 0123456789
// start ^ ^ one past the end
var sub = str.SubStringFromRuneIndices(2, 9);
Console.WriteLine(sub);
cdefghi
NOTE: Finding a given rune by its index requires a linear search through a string. Because SubStringFromRuneIndices requires two such searches, this method can be slower than SubString. In certain situations, such as a deeply nested loop, this performance difference may be significant.
ToLower and ToUpper
The ToLower method returns a copy of the original string with all of its letters converted to lowercase. Any character that is not an uppercase alphabetical character is unchanged:
var sentence = "gEt ReKT scRUb";
var forbiddenWord = "scrub";
var lower = sentence.ToLower();
if (lower.Contains(forbiddenWord))
Console.WriteLine("You have been reported for bad manners.");
else
Console.WriteLine(sentence);
You have been reported for bad manners.
The ToUpper method is just like ToLower, except that it converts letters to uppercase:
var name = "Johnny";
var upperName = name.ToUpper();
var dialogue = "`upperName`: \"This is `name`.\"";
Console.WriteLine(dialogue);
JOHNNY: "This is Johnny."
Trim, TrimEnd, and TrimStart
The Trim method returns a copy of the original string with all of its whitespace characters removed from its beginning and end:
var untrimmedID = " f08b47e1 ";
Console.WriteLine("Your ID is `untrimmedID`. Write it down.");
var trimmedID = untrimmedID.Trim();
Console.WriteLine("Your ID is `trimmedID`. Write it down.");
Your ID is f08b47e1 . Write it down.
Your ID is f08b47e1. Write it down.
TrimEnd and TrimStart work just the same as Trim, except that TrimEnd only trims whitespace characters from the end of the string, and TrimStart only trims from the start of the string.