Table of Contents

Engine

Methods Properties Base Classes Derived Classes
Clone CollapseToPoseOnFinish referencecountedeventobject basicanimation
CollapseToPose Duration dualblendchainnode
GetNormalizedTime Paused dualblendcrossblend
IsActive Time dualblenddirectblend
PrintNode TimeScale dualblendselectivenode
SetNormalizedTime posenode

Properties


CollapseToPoseOnFinish : boolean

Whether or not to collapse to a pose node when finished playing.

var CollapseToPoseOnFinish : Boolean

Duration : real

The duration of the node.

var Duration : Real

Paused : boolean

Whether or not the node is currently paused.

var Paused : Boolean

Time : real

The current time in the node.

var Time : Real

TimeScale : real

A scalar to dt when updating the node.

var TimeScale : Real

Methods


Clone : animationnode

Name Type Description
function Clone() : AnimationNode

CollapseToPose : Void

Collapses all children to a pose node on the next Update. |Name|Type|Description| |---|---|---|

function CollapseToPose()

GetNormalizedTime : real

Name Type Description
function GetNormalizedTime() : Real

IsActive : boolean

Name Type Description
function IsActive() : Boolean

PrintNode : Void

Name Type Description
tabs integer
function PrintNode(tabs : Integer)

SetNormalizedTime : Void

A value between [0-1]. |Name|Type|Description| |---|---|---| |normalizedTime|real| |

function SetNormalizedTime(normalizedTime : Real)