Engine
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Clone | CollapseToPoseOnFinish | referencecountedeventobject | basicanimation |
CollapseToPose | Duration | dualblendchainnode | |
GetNormalizedTime | Paused | dualblendcrossblend | |
IsActive | Time | dualblenddirectblend | |
PrintNode | TimeScale | dualblendselectivenode | |
SetNormalizedTime | posenode |
Properties
CollapseToPoseOnFinish : boolean
Whether or not to collapse to a pose node when finished playing.
var CollapseToPoseOnFinish : Boolean
Duration : real
The duration of the node.
var Duration : Real
Paused : boolean
Whether or not the node is currently paused.
var Paused : Boolean
Time : real
The current time in the node.
var Time : Real
TimeScale : real
A scalar to dt when updating the node.
var TimeScale : Real
Methods
Clone : animationnode
Name Type Description function Clone() : AnimationNode
CollapseToPose : Void
Collapses all children to a pose node on the next Update. |Name|Type|Description| |---|---|---|
function CollapseToPose()
GetNormalizedTime : real
Name Type Description function GetNormalizedTime() : Real
IsActive : boolean
Name Type Description function IsActive() : Boolean
PrintNode : Void
Name Type Description tabs integer function PrintNode(tabs : Integer)
SetNormalizedTime : Void
A value between [0-1]. |Name|Type|Description| |---|---|---| |normalizedTime|real| |
function SetNormalizedTime(normalizedTime : Real)