Component
Sound
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Constructor | LatencySetting | component | |
MinVolumeThreshold | |||
MixType | |||
MuteAllAudio | |||
SystemVolume |
Properties
LatencySetting : AudioLatency
Using the high latency setting can fix some audio problems (such as clicks and static) but can lead to a slight delay in the audio.
var LatencySetting : AudioLatency
MinVolumeThreshold : real
Sets the volume threshold at which sounds will be virtualized (they will continue tracking their position and all data but will not process audio). This is a floating point volume number, not decibels.
var MinVolumeThreshold : Real
MixType : AudioMixTypes
Sets the number of channels the audio system uses when creating audio. See the enum descriptions. If your selection is different from the output device, it will be automatically translated to match the number of channels needed for output.
var MixType : AudioMixTypes
MuteAllAudio : boolean
When true, audio will be processed normally but will be silent.
var MuteAllAudio : Boolean
SystemVolume : real
An overall volume modifier that is applied to all audio produced by Zilch.
var SystemVolume : Real
Methods
AudioSettings : Void
constructor
Name Type Description function AudioSettings()