Table of Contents

Component Graphics

(NOTE) Represents a viewpoint for rendering.

Methods Properties Base Classes Derived Classes
Constructor CameraViewportCog component
GetFrustum FarPlane
FieldOfView
NearPlane
PerspectiveMode
Size
WorldDirection
WorldTranslation
WorldUp

Properties


CameraViewportCog : cog

read-only

The object that has a CameraViewport component using this Camera, if any.

var CameraViewportCog : Cog

FarPlane : real

The far clipping plane, always positive and in the view direction.

var FarPlane : Real

FieldOfView : real

The vertical field of view of the Camera, in degrees. Horizontal fov derived from aspect ratio (Hor+).

var FieldOfView : Real

NearPlane : real

The near clipping plane, always positive and in the view direction.

var NearPlane : Real

PerspectiveMode : PerspectiveMode

How the scene is projected on to the view plane.

var PerspectiveMode : PerspectiveMode

Size : real

Size (width and height) of the orthographic projection, in world units.

var Size : Real

WorldDirection : real3

read-only

Direction the Camera is facing, in world space.

var WorldDirection : Real3

WorldTranslation : real3

read-only

Translation of the Camera, in world space.

var WorldTranslation : Real3

WorldUp : real3

read-only

The upright direction of the Camera(perpendicular to facing direction), in world space.

var WorldUp : Real3

Methods


Camera : Void

constructor

Name Type Description
function Camera()

GetFrustum : frustum

Creates a frustum using the Camera's settings along with the given aspect ratio. |Name|Type|Description| |---|---|---| |aspect|real| |

function GetFrustum(aspect : Real) : Frustum