Event Physics
(NOTE) Allows a user to filter out an object during any cast in physics.
| Methods | Properties | Base Classes | Derived Classes |
|---|---|---|---|
| FilterState | event | ||
| Object |
Properties
FilterState : CastFilterState
When filtering should we accept or reject this cog? Alternatively we can let the default cast filter logic run.
var FilterState : CastFilterState
Object : cog
read-only
The object being tested in this cast.
var Object : Cog