Table of Contents

Event Physics

(NOTE) Allows a user to filter out an object during any cast in physics.

Methods Properties Base Classes Derived Classes
FilterState event
Object

Properties


FilterState : CastFilterState

When filtering should we accept or reject this cog? Alternatively we can let the default cast filter logic run.

var FilterState : CastFilterState

Object : cog

read-only

The object being tested in this cast.

var Object : Cog

Methods