Event
Physics
(NOTE) Allows a user to filter out an object during any cast in physics.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
FilterState | event | ||
Object |
Properties
FilterState : CastFilterState
When filtering should we accept or reject this cog? Alternatively we can let the default cast filter logic run.
var FilterState : CastFilterState
Object : cog
read-only
The object being tested in this cast.
var Object : Cog