Physics
(NOTE) A filter for storing the relationship between a pair of groups. Stores flags for the kind of filter this is, as well as what events to send out and to whom.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Constructor | CollisionFlag | safeid32eventobject | |
CollisionGroupA | |||
CollisionGroupB |
Properties
CollisionFlag : CollisionFilterCollisionFlags
The collision state between the two types. Controls whether the types skip detection, skip resolution, or resolve as normal.
var CollisionFlag : CollisionFilterCollisionFlags
CollisionGroupA : collisiongroup
read-only
var CollisionGroupA : CollisionGroup
CollisionGroupB : collisiongroup
read-only
var CollisionGroupB : CollisionGroup
Methods
CollisionFilter : Void
constructor
Name Type Description function CollisionFilter()