Table of Contents

Physics

(NOTE) A filter for storing the relationship between a pair of groups. Stores flags for the kind of filter this is, as well as what events to send out and to whom.

Methods Properties Base Classes Derived Classes
Constructor CollisionFlag safeid32eventobject
CollisionGroupA
CollisionGroupB

Properties


CollisionFlag : CollisionFilterCollisionFlags

The collision state between the two types. Controls whether the types skip detection, skip resolution, or resolve as normal.

var CollisionFlag : CollisionFilterCollisionFlags

CollisionGroupA : collisiongroup

read-only

var CollisionGroupA : CollisionGroup

CollisionGroupB : collisiongroup

read-only

var CollisionGroupB : CollisionGroup

Methods


CollisionFilter : Void

constructor

Name Type Description
function CollisionFilter()