Table of Contents

Physics

(NOTE) Used to specify which collision group events should be sent out for a CollisionFilter. Allows customizing who gets events (in the filter pair) and what event name is sent out.

Methods Properties Base Classes Derived Classes
BlockType safeid32object collisionendblock
EventOverride collisionpersistedblock
SendEventsToA collisionstartblock
SendEventsToB presolveblock
SendEventsToSpace

Properties


BlockType : CollisionFilterBlockType

read-only

What type of collision filter block is this?

var BlockType : CollisionFilterBlockType

EventOverride : string

What event name to send out when this block triggers. If left empty the default name will be used (e.g. GroupCollisionStarted).

var EventOverride : String

SendEventsToA : boolean

Does the first object in the filter get this event type sent to it?

var SendEventsToA : Boolean

SendEventsToB : boolean

Does the second object in the filter get this event type sent to it?

var SendEventsToB : Boolean

SendEventsToSpace : boolean

Does the active space of the objects get this event type sent to it?

var SendEventsToSpace : Boolean

Methods