Table of Contents

Physics

(NOTE) A block of information for solving a joint (or constraint) type. This is used to configure how one joint is solved independently of another joint.

Methods Properties Base Classes Derived Classes
AngularBaumgarte safeid32object contactblock
AngularErrorCorrection customjointblock
LinearBaumgarte fixedanglejointblock
LinearErrorCorrection gearjointblock
PositionCorrectionType linearaxisjointblock
Slop manipulatorjointblock
phygunjointblock
positionjointblock
prismaticjoint2dblock
prismaticjointblock
pulleyjointblock
relativevelocityjointblock
revolutejoint2dblock
revolutejointblock
stickjointblock
universaljointblock
uprightjointblock
weldjointblock
wheeljoint2dblock
wheeljointblock

Properties


AngularBaumgarte : real

The exponential constant for correcting angular error with a penalty impulse.

var AngularBaumgarte : Real

AngularErrorCorrection : real

The max amount of error that can be corrected by the angular portion of any constraint in one frame (only for PostStabilization).

var AngularErrorCorrection : Real

LinearBaumgarte : real

The exponential constant for correcting linear error with a penalty impulse.

var LinearBaumgarte : Real

LinearErrorCorrection : real

The max amount of error that can be corrected by the linear portion of any constraint in one frame (only for PostStabilization).

var LinearErrorCorrection : Real

PositionCorrectionType : ConstraintPositionCorrection

What method should be used to fix errors in joints.

var PositionCorrectionType : ConstraintPositionCorrection

Slop : real

The amount of error allowed before position correction takes effect.

var Slop : Real

Methods