Physics
(NOTE) A block of information for solving a joint (or constraint) type. This is used to configure how one joint is solved independently of another joint.
Properties
AngularBaumgarte : real
The exponential constant for correcting angular error with a penalty impulse.
var AngularBaumgarte : Real
AngularErrorCorrection : real
The max amount of error that can be corrected by the angular portion of any constraint in one frame (only for PostStabilization).
var AngularErrorCorrection : Real
LinearBaumgarte : real
The exponential constant for correcting linear error with a penalty impulse.
var LinearBaumgarte : Real
LinearErrorCorrection : real
The max amount of error that can be corrected by the linear portion of any constraint in one frame (only for PostStabilization).
var LinearErrorCorrection : Real
PositionCorrectionType : ConstraintPositionCorrection
What method should be used to fix errors in joints.
var PositionCorrectionType : ConstraintPositionCorrection
Slop : real
The amount of error allowed before position correction takes effect.
var Slop : Real