Physics
(NOTE) A bi-directional graph edge between a collider and a contact. Exposes some internals to Contact which currently can't be exposed.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Constructor | ContactPointCount | BaseConstraintGraphEdgePhysics::Contact,Physics::ContactEdge | |
ContactPoints | |||
FirstPoint | |||
IsGhost | |||
Object | |||
OtherObject |
Properties
ContactPointCount : integer
read-only
How many points of contact were in this collision.
var ContactPointCount : Integer
ContactPoints : contactpointrange
read-only
Returns a range of all contact points in the collision.
var ContactPoints : ContactPointRange
FirstPoint : contactpoint
read-only
Convenience function to return the first ContactPoint. Some logic only cares about one point of information. In a more general case all points should be iterated over.
var FirstPoint : ContactPoint
IsGhost : boolean
read-only
Was this a ghost collision?
var IsGhost : Boolean
Object : cog
read-only
var Object : Cog
OtherObject : cog
read-only
var OtherObject : Cog
Methods
ContactGraphEdge : Void
constructor
Name Type Description function ContactGraphEdge()
ContactGraphEdge : Void
constructor
Name Type Description contactgraphedge function ContactGraphEdge( : ContactGraphEdge)