Graphics
(NOTE) Settings for how the depth buffer should control pixel output.
Properties
DepthCompareFunc : TextureCompareFunc
var DepthCompareFunc : TextureCompareFunc
DepthFailOp : StencilOp
var DepthFailOp : StencilOp
DepthFailOpBackFace : StencilOp
var DepthFailOpBackFace : StencilOp
DepthMode : DepthMode
var DepthMode : DepthMode
DepthPassOp : StencilOp
var DepthPassOp : StencilOp
DepthPassOpBackFace : StencilOp
var DepthPassOpBackFace : StencilOp
StencilCompareFunc : TextureCompareFunc
var StencilCompareFunc : TextureCompareFunc
StencilCompareFuncBackFace : TextureCompareFunc
var StencilCompareFuncBackFace : TextureCompareFunc
StencilFailOp : StencilOp
var StencilFailOp : StencilOp
StencilFailOpBackFace : StencilOp
var StencilFailOpBackFace : StencilOp
StencilMode : StencilMode
var StencilMode : StencilMode
StencilReadMask : byte
Bit mask for buffer value and test value when being compared.
var StencilReadMask : Byte
StencilReadMaskBackFace : byte
Bit mask for buffer value and test value when being compared, for triangle back faces if in separate mode.
var StencilReadMaskBackFace : Byte
StencilTestValue : byte
Value that will be used to compare against the stencil buffer for all pixels.
var StencilTestValue : Byte
StencilTestValueBackFace : byte
Value that will be used to compare against the stencil buffer for all pixels, for triangle back faces if in separate mode.
var StencilTestValueBackFace : Byte
StencilWriteMask : byte
Bit mask for which bits in the buffer can be modified.
var StencilWriteMask : Byte
StencilWriteMaskBackFace : byte
Bit mask for which bits in the buffer can be modified, for triangle back faces if in separate mode.
var StencilWriteMaskBackFace : Byte
Methods
DepthSettings : Void
constructor
Name Type Description function DepthSettings()
DepthSettings : Void
constructor
Name Type Description other depthsettings function DepthSettings(other : DepthSettings)