Table of Contents

Component Physics

(NOTE) Locks the orientation of two objects together. Used when two objects should always rotate in unison. Typically not used by itself, but useful as a proof of concept for joints that use this functionality internally. Limits, motors, and springs should most likely not be used on this. Add on definitions: Limit: A limit will provide a min/max angle on every axis that the objects must be between. Motor: A motor will attempt to drive the rotation on every axis forward. Spring: A spring will make the rotations on every axis at the bounds springy.

Methods Properties Base Classes Derived Classes
Constructor LocalBasisA joint
LocalBasisB

Properties


LocalBasisA : quaternion

The local space reference frame of object A . This frame is transformed to world space and then aligned with object B s frame .

var LocalBasisA : Quaternion

LocalBasisB : quaternion

The local space reference frame of object B . This frame is transformed to world space and then aligned with object A s frame .

var LocalBasisB : Quaternion

Methods


FixedAngleJoint : Void

constructor

Name Type Description
function FixedAngleJoint()