Component
Physics
(NOTE) Locks the orientation of two objects together. Used when two objects should always rotate in unison. Typically not used by itself, but useful as a proof of concept for joints that use this functionality internally. Limits, motors, and springs should most likely not be used on this. Add on definitions: Limit: A limit will provide a min/max angle on every axis that the objects must be between. Motor: A motor will attempt to drive the rotation on every axis forward. Spring: A spring will make the rotations on every axis at the bounds springy.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Constructor | LocalBasisA | joint | |
LocalBasisB |
Properties
LocalBasisA : quaternion
The local space reference frame of object A . This frame is transformed to world space and then aligned with object B s frame .
var LocalBasisA : Quaternion
LocalBasisB : quaternion
The local space reference frame of object B . This frame is transformed to world space and then aligned with object A s frame .
var LocalBasisB : Quaternion
Methods
FixedAngleJoint : Void
constructor
Name Type Description function FixedAngleJoint()