Engine
(NOTE) Game pad is a object for getting game pad input.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
IsButtonHeld | GamepadIndex | eventobject | |
IsButtonPressed | IsActive | ||
IsButtonReleased | LeftStick | ||
TimeButtonHeld | LeftStickDelta | ||
Vibrate | LeftTrigger | ||
RightStick | |||
RightStickDelta | |||
RightTrigger |
Properties
GamepadIndex : integer
Index of this gamepad.
var GamepadIndex : Integer
IsActive : boolean
Is this controller turned on and plugged in.
var IsActive : Boolean
LeftStick : real2
Current offset [-1,1] from the center of the left stick.
var LeftStick : Real2
LeftStickDelta : real2
Change in the left stick this frame.
var LeftStickDelta : Real2
LeftTrigger : real
Value of how much the Left Trigger is down. Range [0,1].
var LeftTrigger : Real
RightStick : real2
Current offset [-1,1] from the center of the right stick.
var RightStick : Real2
RightStickDelta : real2
Change in the right stick this frame.
var RightStickDelta : Real2
RightTrigger : real
Value of how much the Right Trigger is down. Range [0,1].
var RightTrigger : Real
Methods
IsButtonHeld : boolean
Is the button currently being held down. |Name|Type|Description| |---|---|---| |index|integer| |
function IsButtonHeld(index : Integer) : Boolean
IsButtonPressed : boolean
Has the button just been pressed this frame. |Name|Type|Description| |---|---|---| |index|integer| |
function IsButtonPressed(index : Integer) : Boolean
IsButtonReleased : boolean
Is the button just been released. |Name|Type|Description| |---|---|---| |index|integer| |
function IsButtonReleased(index : Integer) : Boolean
TimeButtonHeld : real
How long has this button been held down. |Name|Type|Description| |---|---|---| |index|integer| |
function TimeButtonHeld(index : Integer) : Real
Vibrate : Void
Vibrate this controller for a given time. Speed is a value between zero and one. |Name|Type|Description| |---|---|---| |time|real| | |LeftSpeed|real| | |RightSpeed|real| |
function Vibrate(time : Real, LeftSpeed : Real, RightSpeed : Real)