Component Physics
(NOTE) A constant acceleration that is applied in the given direction (mass is ignored). This is useful for creating gravity (either on the entire world or in a region) that will push/pull objects in a given direction at a constant acceleration.
| Methods | Properties | Base Classes | Derived Classes | 
|---|---|---|---|
| Constructor | basicdirectioneffect | 
Properties
Methods
GravityEffect : Void
constructor
Name Type Description function GravityEffect()