Table of Contents

Component Editor

(NOTE) A component used for drawing a grid.

Methods Properties Base Classes Derived Classes
Constructor Active component
AlwaysDrawInEditor
Axis
CellSize
DrawAxisOrigins
DrawInGame
FollowEditorCamera
GridColor
GridHighlight
HalfCellOffset
HighlightInterval
Lines

Properties


Active : boolean

var Active : Boolean

AlwaysDrawInEditor : boolean

Always draw the grid in editor (not just when it's selected)

var AlwaysDrawInEditor : Boolean

Axis : AxisDirection

var Axis : AxisDirection

CellSize : real

The deltas in the grid (how far apart we draw grid lines)

var CellSize : Real

DrawAxisOrigins : boolean

Changes the line color to.

var DrawAxisOrigins : Boolean

DrawInGame : boolean

Draw the grid in the game.

var DrawInGame : Boolean

FollowEditorCamera : boolean

Move with the editor camera?

var FollowEditorCamera : Boolean

GridColor : real4

Color of grid lines.

var GridColor : Real4

GridHighlight : real4

var GridHighlight : Real4

HalfCellOffset : boolean

Is the grid offset by half a unit?

var HalfCellOffset : Boolean

HighlightInterval : integer

How often should cells be activated.

var HighlightInterval : Integer

Lines : integer

The number of lines to draw.

var Lines : Integer

Methods


GridDraw : Void

constructor

Name Type Description
function GridDraw()