Component
Physics
(NOTE) Defines motor properties for a joint. Used to add energy to a joint. A motor defines a desired speed to move at as well as a max impulse that can be applied to reach that speed in a timestep. See each joint for a description of how it reacts to a motor.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Constructor | Active | component | |
AtomIds | |||
MaxImpulse | |||
Reverse | |||
Speed |
Properties
Active : boolean
Determines if this motor is currently active.
var Active : Boolean
AtomIds : integer
Signifies what atoms on the joint this affects. For internal use.
var AtomIds : Integer
MaxImpulse : real
The maximum impulse that the motor can apply each frame to reach the target speed.
var MaxImpulse : Real
Reverse : boolean
Determines if this motor should move in reverse. This is a convenient way to reverse a motor without having to negate the speed.
var Reverse : Boolean
Speed : real
The desired speed for this motor.
var Speed : Real
Methods
JointMotor : Void
constructor
Name Type Description function JointMotor()