Component
Physics
(NOTE) Legacy. A position joint that is designed to manipulate one object. The only difference between this and the position joint is that the manipulator always draws itself, draws differently, and configures the max impulse differently.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Constructor | LocalPoint | joint | |
TargetPoint | |||
WorldPoint |
Properties
LocalPoint : real3
The local space point on the object that the joint is connected to.
var LocalPoint : Real3
TargetPoint : real3
The point in world space that the object's point is being moved towards.
var TargetPoint : Real3
WorldPoint : real3
The world space point on the object that the joint is connected to.
var WorldPoint : Real3
Methods
ManipulatorJoint : Void
constructor
Name Type Description function ManipulatorJoint()