Resource
Graphics
(NOTE) A composition of shader fragments that defines a shader program that is used when rendering Graphicals.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
RuntimeClone | CompositionLabel | dataresource | |
ReferencedByList | |||
RenderGroups |
Properties
CompositionLabel : integer
read-only
var CompositionLabel : Integer
ReferencedByList : rendergrouplist
read-only
var ReferencedByList : RenderGroupList
RenderGroups : rendergrouplist
read-only
var RenderGroups : RenderGroupList
Methods
RuntimeClone : material
Creates an anonymous copy that can be independently modified, destroyed when all references are gone. |Name|Type|Description| |---|---|---|
function RuntimeClone() : Material