Table of Contents

Sound

(NOTE) Applies either ring or amplitude modulation to audio generated by its input SoundNodes.

Methods Properties Base Classes Derived Classes
Frequency soundnode
UseAmplitudeModulation
WetPercent
WetValue

Properties


Frequency : real

The frequency of the sine wave used for the modulation.

var Frequency : Real

UseAmplitudeModulation : boolean

If this property is true, the node will apply amplitude modulation (multiply the audio input with a unipolar sine wave with values from 0.0 to 1.0). If false, the node will apply ring modulation (multiply the input with a bipolar sine wave with values from -1.0 to 1.0).

var UseAmplitudeModulation : Boolean

WetPercent : real

DEPRECATED The WetValue property should be used instead.

var WetPercent : Real

WetValue : real

The percentage of the input (0 - 1.0) which should have the modulation applied to it.

var WetValue : Real

Methods