Sound
(NOTE) Applies either ring or amplitude modulation to audio generated by its input SoundNodes.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Frequency | soundnode | ||
UseAmplitudeModulation | |||
WetPercent | |||
WetValue |
Properties
Frequency : real
The frequency of the sine wave used for the modulation.
var Frequency : Real
UseAmplitudeModulation : boolean
If this property is true, the node will apply amplitude modulation (multiply the audio input with a unipolar sine wave with values from 0.0 to 1.0). If false, the node will apply ring modulation (multiply the input with a bipolar sine wave with values from -1.0 to 1.0).
var UseAmplitudeModulation : Boolean
WetPercent : real
DEPRECATED The WetValue property should be used instead.
var WetPercent : Real
WetValue : real
The percentage of the input (0 - 1.0) which should have the modulation applied to it.
var WetValue : Real