Component
Gameplay
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Capture | IsCaptured | component | |
Constructor | |||
ReleaseCapture |
Properties
IsCaptured : boolean
read-only
Returns whether or not this has an active mouse capture.
var IsCaptured : Boolean
Methods
Capture : boolean
Starts the mouse manipulation. All mouse events will now only go to the owner of this Component. Returns whether or not the manipulation can be started. |Name|Type|Description| |---|---|---| |e|viewportmouseevent| |
function Capture(e : ViewportMouseEvent) : Boolean
MouseCapture : Void
constructor
Name Type Description function MouseCapture()
ReleaseCapture : Void
Releases the mouse manipulation. |Name|Type|Description| |---|---|---|
function ReleaseCapture()
ReleaseCapture : Void
Releases the mouse manipulation. |Name|Type|Description| |---|---|---| |e|viewportmouseevent| |
function ReleaseCapture(e : ViewportMouseEvent)