Table of Contents

Component Gameplay

Methods Properties Base Classes Derived Classes
Capture IsCaptured component
Constructor
ReleaseCapture

Properties


IsCaptured : boolean

read-only

Returns whether or not this has an active mouse capture.

var IsCaptured : Boolean

Methods


Capture : boolean

Starts the mouse manipulation. All mouse events will now only go to the owner of this Component. Returns whether or not the manipulation can be started. |Name|Type|Description| |---|---|---| |e|viewportmouseevent| |

function Capture(e : ViewportMouseEvent) : Boolean

MouseCapture : Void

constructor

Name Type Description
function MouseCapture()

ReleaseCapture : Void

Releases the mouse manipulation. |Name|Type|Description| |---|---|---|

function ReleaseCapture()

ReleaseCapture : Void

Releases the mouse manipulation. |Name|Type|Description| |---|---|---| |e|viewportmouseevent| |

function ReleaseCapture(e : ViewportMouseEvent)