Editor
(NOTE) Structure bound to the property view for the main editor. Contains the different settings that the user can modify.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
AutoCompute | AutoComputeMethod | eventobject | |
Constructor | AutoComputeMode | ||
ClearColor | |||
DrawMode | |||
MeshThickness | |||
OuterContourColor | |||
SimplificationThreshold | |||
SpriteSource | |||
SurfaceLevelThreshold |
Properties
AutoComputeMethod : MultiConvexMeshAutoComputeMethod
What method of auto-computing should be used? Most likely 'pixel' is the mode that should be used.
var AutoComputeMethod : MultiConvexMeshAutoComputeMethod
AutoComputeMode : MultiConvexMeshAutoComputeMode
Should the auto-computed mesh be calculated from the alpha or the intensity of the sprite?
var AutoComputeMode : MultiConvexMeshAutoComputeMode
ClearColor : real4
The clear color of the viewport used to render.
var ClearColor : Real4
DrawMode : MultiConvexMeshDrawMode
How should the collection of meshes be drawn?
var DrawMode : MultiConvexMeshDrawMode
MeshThickness : real
Since the mesh is on a 2d plane, they need some thickness for their z-depth. This controls how thick the meshes are.
var MeshThickness : Real
OuterContourColor : real4
The color to draw edges with.
var OuterContourColor : Real4
SimplificationThreshold : real
A threshold to control when vertices should be removed (simplified). This value is related to the area of a triangle.
var SimplificationThreshold : Real
SpriteSource : spritesource
The sprite source used as a reference for drawing the mesh. Note: this is not always what's visible as the user can drag in archetypes to view as well.
var SpriteSource : SpriteSource
SurfaceLevelThreshold : real
When the sprite is sampled using the AutoComputeMode, what value should be used to determine where a surface is.
var SurfaceLevelThreshold : Real
Methods
AutoCompute : Void
Resets the points of the mesh to an approximation for the current sprite. |Name|Type|Description| |---|---|---|
function AutoCompute()
MultiConvexMeshPropertyViewInfo : Void
constructor
Name Type Description function MultiConvexMeshPropertyViewInfo()