Table of Contents

Component Graphics

Methods Properties Base Classes Derived Classes
Constructor Friction particleanimator
PlaneNormal
PlanePosition
PlaneSpace
Restitution

Properties


Friction : real

How slippery or rough the particle is. When friction is 0, the object will be slippery. When friction is 1, it will completely stop in the direction tangential to the collision normal. Values should be in the range [0, 1].

var Friction : Real

PlaneNormal : real3

var PlaneNormal : Real3

PlanePosition : real3

var PlanePosition : Real3

PlaneSpace : SystemSpace

var PlaneSpace : SystemSpace

Restitution : real

How much the particle will bounce during a collision. Values should be in the range of [0, 1], where 0 is an in-elastic collision and 1 is a fully elastic collision (bouncy). If the value is greater than 1, the particle will gain energy and move faster after the bounce.

var Restitution : Real

Methods


ParticleCollisionPlane : Void

constructor

Name Type Description
function ParticleCollisionPlane()