Component
Graphics
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Constructor | Friction | particleanimator | |
PlaneNormal | |||
PlanePosition | |||
PlaneSpace | |||
Restitution |
Properties
Friction : real
How slippery or rough the particle is. When friction is 0, the object will be slippery. When friction is 1, it will completely stop in the direction tangential to the collision normal. Values should be in the range [0, 1].
var Friction : Real
PlaneNormal : real3
var PlaneNormal : Real3
PlanePosition : real3
var PlanePosition : Real3
PlaneSpace : SystemSpace
var PlaneSpace : SystemSpace
Restitution : real
How much the particle will bounce during a collision. Values should be in the range of [0, 1], where 0 is an in-elastic collision and 1 is a fully elastic collision (bouncy). If the value is greater than 1, the particle will gain energy and move faster after the bounce.
var Restitution : Real
Methods
ParticleCollisionPlane : Void
constructor
Name Type Description function ParticleCollisionPlane()