Component
Graphics
(NOTE) Particle Emitter Shared.
Properties
Active : boolean
Is this emitter currently emitting particles?
var Active : Boolean
EmitCount : integer
Number of particles to emit per reset.
var EmitCount : Integer
EmitDelay : real
Time in seconds to delay the emission of particles from time of creation.
var EmitDelay : Real
EmitRate : real
Rate that particles spawn per second.
var EmitRate : Real
EmitRateSoftStartTime : real
Slowly ramps up to EmitRate over this time.
var EmitRateSoftStartTime : Real
EmitterSize : real3
Size of the emitter.
var EmitterSize : Real3
EmitterVelocityPercent : real
How much of the objects velocity is added to the particles.
var EmitterVelocityPercent : Real
EmitVariance : real
How much the emit can vary per sample.
var EmitVariance : Real
FastMovingEmitter : boolean
Whether or not we attempt to emit along the vector between the previous position to the current position, which looks better for fast moving particle systems Note: Particle systems that teleport will emit along the teleport line.
var FastMovingEmitter : Boolean
Fill : real
How much area of the emitter to used 0 to 1.
var Fill : Real
Lifetime : real
How a particle's starting lifetime is.
var Lifetime : Real
LifetimeVariance : real
How much lifetime can vary per particle.
var LifetimeVariance : Real
RandomSpin : boolean
Each particle should start with random spin.
var RandomSpin : Boolean
RandomVelocity : real3
Random Velocity per particle.
var RandomVelocity : Real3
Size : real
Size of each particle spawned.
var Size : Real
SizeVariance : real
How much the size can vary from the base size per particle.
var SizeVariance : Real
Spin : real
Speed in rads per second of the particle.
var Spin : Real
SpinVariance : real
How much spin speed can vary per particle.
var SpinVariance : Real
StartVelocity : real3
Velocity of each particle at start.
var StartVelocity : Real3
TangentVelocity : real3
Velocity of each particle in x horizontal tangent y vertical tangent and z outward tangent.
var TangentVelocity : Real3
Methods
ResetCount : Void
Reset the number of particles to emit back to EmitCount. |Name|Type|Description| |---|---|---|
function ResetCount()