Table of Contents

Component Physics

(NOTE) Legacy. A physics gun joint is an experimental joint for picking up objects. This acts as a weld between an object and the world. Primarily an experiment for picking up objects as a player. Should be custom implemented in script with CustomJoint instead.

Methods Properties Base Classes Derived Classes
Constructor LocalPoint joint
TargetPoint
TargetRotation
WorldPoint
WorldRotation

Properties


LocalPoint : real3

The local point on the object that should match the target point.

var LocalPoint : Real3

TargetPoint : real3

The point in world space that the object's point should match.

var TargetPoint : Real3

TargetRotation : quaternion

The world space rotation that the basis of the object should match. Used to set the desired rotation of the object in world space.

var TargetRotation : Quaternion

WorldPoint : real3

The world point on the object that should match the target point.

var WorldPoint : Real3

WorldRotation : quaternion

Used to set the world rotation basis of the object that should be matched to the target rotation.

var WorldRotation : Quaternion

Methods


PhyGunJoint : Void

constructor

Name Type Description
function PhyGunJoint()