Component
Physics
(NOTE) Legacy. A physics gun joint is an experimental joint for picking up objects. This acts as a weld between an object and the world. Primarily an experiment for picking up objects as a player. Should be custom implemented in script with CustomJoint instead.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Constructor | LocalPoint | joint | |
TargetPoint | |||
TargetRotation | |||
WorldPoint | |||
WorldRotation |
Properties
LocalPoint : real3
The local point on the object that should match the target point.
var LocalPoint : Real3
TargetPoint : real3
The point in world space that the object's point should match.
var TargetPoint : Real3
TargetRotation : quaternion
The world space rotation that the basis of the object should match. Used to set the desired rotation of the object in world space.
var TargetRotation : Quaternion
WorldPoint : real3
The world point on the object that should match the target point.
var WorldPoint : Real3
WorldRotation : quaternion
Used to set the world rotation basis of the object that should be matched to the target rotation.
var WorldRotation : Quaternion
Methods
PhyGunJoint : Void
constructor
Name Type Description function PhyGunJoint()