Event
Physics
(NOTE) Event sent out when a CollisionFilter contains a PreSolveBlock. This event is sent out after collision detection but before collision resolution. This can be used to alter the state of the two objects in a collision before they're resolved (e.g. turn one from static to dynamic). Warning: Do not delete objects or do any other significant changes as this may destabilize the system.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Friction | basecollisionevent | ||
Restitution |
Properties
Friction : real
The friction to use for solving this pair. Allows custom overriding for this pair.
var Friction : Real
Restitution : real
The restitution to use for solving this pair. Allows custom overriding for this pair.
var Restitution : Real