Table of Contents

Event Physics

(NOTE) Event sent out when a CollisionFilter contains a PreSolveBlock. This event is sent out after collision detection but before collision resolution. This can be used to alter the state of the two objects in a collision before they're resolved (e.g. turn one from static to dynamic). Warning: Do not delete objects or do any other significant changes as this may destabilize the system.

Methods Properties Base Classes Derived Classes
Friction basecollisionevent
Restitution

Properties


Friction : real

The friction to use for solving this pair. Allows custom overriding for this pair.

var Friction : Real

Restitution : real

The restitution to use for solving this pair. Allows custom overriding for this pair.

var Restitution : Real

Methods