Component
Physics
(NOTE) A prismatic joint sometimes called a slider) is used to create something similar to a piston. This joint fixes all degrees of rotation and leaves one linear axis free. Therefore, the bodies will rotate with each other and move with each other, except for one axis where they can move freely. Add on definitions: Limit: A limit will provide a min/max translational distance for the two objects on the slider axis. Motor: A motor will push/pull the objects on the slider axis. Spring: A spring will make the slider axis springy at its limits.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Constructor | LocalAxisA | joint | |
SetWorldPoints | LocalAxisB | ||
LocalBasisA | |||
LocalBasisB | |||
LocalPointA | |||
LocalPointB | |||
WorldAxis | |||
WorldPointA | |||
WorldPointB |
Properties
LocalAxisA : real3
The locally defined axis on object A .
var LocalAxisA : Real3
LocalAxisB : real3
The locally defined axis on object B .
var LocalAxisB : Real3
LocalBasisA : quaternion
The local space reference frame of object A . This frame is transformed to world space and then aligned with object B s frame .
var LocalBasisA : Quaternion
LocalBasisB : quaternion
The local space reference frame of object B . This frame is transformed to world space and then aligned with object A s frame .
var LocalBasisB : Quaternion
LocalPointA : real3
The local point of the anchor on object A .
var LocalPointA : Real3
LocalPointB : real3
The local point of the anchor on object B .
var LocalPointB : Real3
WorldAxis : real3
The axis in world space that is being rotated about .
var WorldAxis : Real3
WorldPointA : real3
The position of the anchor on object A given a position in world space
var WorldPointA : Real3
WorldPointB : real3
The position of the anchor on object B given a position in world space
var WorldPointB : Real3
Methods
PrismaticJoint : Void
constructor
Name Type Description function PrismaticJoint()
SetWorldPoints : Void
Sets the position of the anchor on object A and B given a position in world space |Name|Type|Description| |---|---|---| |point|real3| |
function SetWorldPoints(point : Real3)