Component
Physics
(NOTE) A prismatic joint is used to create something similar to a piston. This is the 2d version of PrismaticJoint. This joint is used in 2d mode for increased performance and stability. The slider axis is projected onto the z axis (the z component is ignored) so that the objects can be arbitrarily far apart. The x and y rotations are also ignored since the objects are only allowed to rotate about the z axis. Add on definitions: Limit: A limit will provide a min/max translational distance for the two objects on the slider axis. Motor: A motor will push/pull the objects on the slider axis. Spring: A spring will make the slider axis springy at its limits.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Constructor | LocalAxisA | joint | |
SetWorldPoints | LocalAxisB | ||
LocalBasisA | |||
LocalBasisB | |||
LocalPointA | |||
LocalPointB | |||
WorldAxis | |||
WorldPointA | |||
WorldPointB |
Properties
LocalAxisA : real3
The locally defined axis on object A .
var LocalAxisA : Real3
LocalAxisB : real3
The locally defined axis on object B .
var LocalAxisB : Real3
LocalBasisA : quaternion
The local space reference frame of object A . This frame is transformed to world space and then aligned with object B s frame .
var LocalBasisA : Quaternion
LocalBasisB : quaternion
The local space reference frame of object B . This frame is transformed to world space and then aligned with object A s frame .
var LocalBasisB : Quaternion
LocalPointA : real3
The local point of the anchor on object A .
var LocalPointA : Real3
LocalPointB : real3
The local point of the anchor on object B .
var LocalPointB : Real3
WorldAxis : real3
The axis in world space that is being rotated about .
var WorldAxis : Real3
WorldPointA : real3
The position of the anchor on object A given a position in world space
var WorldPointA : Real3
WorldPointB : real3
The position of the anchor on object B given a position in world space
var WorldPointB : Real3
Methods
PrismaticJoint2d : Void
constructor
Name Type Description function PrismaticJoint2d()
SetWorldPoints : Void
Sets the position of the anchor on object A and B given a position in world space |Name|Type|Description| |---|---|---| |point|real3| |
function SetWorldPoints(point : Real3)