Table of Contents

Component Engine

(NOTE) Project component store primary data for a project. Projects are separate games with their own content and settings.

Methods Properties Base Classes Derived Classes
Constructor AutoTakeProjectScreenshot component
ContentFolder
EditorContentFolder
ProjectFolder
ProjectName
ProjectOwner

Properties


AutoTakeProjectScreenshot : boolean

var AutoTakeProjectScreenshot : Boolean

ContentFolder : string

read-only

Returns the path to the generated content folder for this project.

var ContentFolder : String

EditorContentFolder : string

read-only

Returns the path to the content folder containing editor specific content (screen shot, editor settings, etc...).

var EditorContentFolder : String

ProjectFolder : string

read-only

Returns the path to the folder containing this project.

var ProjectFolder : String

ProjectName : string

read-only

Returns the Project's Name.

var ProjectName : String

ProjectOwner : string

var ProjectOwner : String

Methods


ProjectSettings : Void

constructor

Constructor / Destructor. |Name|Type|Description| |---|---|---|

function ProjectSettings()

ProjectSettings : Void

constructor

Constructor / Destructor. |Name|Type|Description| |---|---|---|

function ProjectSettings()