Table of Contents

Component Physics

(NOTE) Regions are used to make PhysicsEffects affect a region of space. Any effects attached to a Cog with a Region will apply to all objects in contact with this region.

Methods Properties Base Classes Derived Classes
DispatchEvent WakeUpOnEffectChange component
Constructor

Properties


WakeUpOnEffectChange : boolean

Determines if all objects in the region should be woken up when an effect is changed. Used to make sure that changes in effects will be applied to an object event if it is asleep.

var WakeUpOnEffectChange : Boolean

Methods


DispatchEvent : Void

Dispatches an event to all objects in this region. |Name|Type|Description| |---|---|---| |eventId|string| | |toSend|event| |

function DispatchEvent(eventId : String, toSend : Event)

Region : Void

constructor

Name Type Description
function Region()