Table of Contents

Graphics

(NOTE) Interface for rendering output. Texture data is managed and recycled by the engine.

Methods Properties Base Classes Derived Classes
Release Texture safeid32

Properties


Texture : texture

read-only

Texture that is rendered to. Can be used as shader input to a separate rendering operation.

var Texture : Texture

Methods


Release : Void

Allows the managed Texture being referenced by this RenderTarget to be reused by the renderer if the same specifications are requested again. Also deletes this RenderTarget. |Name|Type|Description| |---|---|---|

function Release()