Graphics
(NOTE) Interface for rendering output. Texture data is managed and recycled by the engine.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Release | Texture | safeid32 |
Properties
Texture : texture
read-only
Texture that is rendered to. Can be used as shader input to a separate rendering operation.
var Texture : Texture
Methods
Release : Void
Allows the managed Texture being referenced by this RenderTarget to be reused by the renderer if the same specifications are requested again. Also deletes this RenderTarget. |Name|Type|Description| |---|---|---|
function Release()