Sound
(NOTE) Applies a simple reverb filter to audio generated by its input SoundNodes.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
InterpolateWetPercent | Length | soundnode | |
InterpolateWetValue | WetPercent | ||
WetValue |
Properties
Length : real
The length of the reverb tail, in seconds. The default value is 0.1.
var Length : Real
WetPercent : real
DEPRECATED The WetValue property should be used instead.
var WetPercent : Real
WetValue : real
The percentage of the node's output (0 - 1.0) which has the reverb filter applied to it. Setting this property to 0 will stop all reverb calculations.
var WetValue : Real
Methods
InterpolateWetPercent : Void
DEPRECATED The InterpolateWetValue method should be used instead. |Name|Type|Description| |---|---|---| |percent|real| | |time|real| |
function InterpolateWetPercent(percent : Real, time : Real)
InterpolateWetValue : Void
Interpolates the WetValue property from its current value to the value passed in as the first parameter, over the number of seconds passed in as the second parameter. |Name|Type|Description| |---|---|---| |value|real| | |time|real| |
function InterpolateWetValue(value : Real, time : Real)