Table of Contents

Graphics

(NOTE) Used when requesting a RenderTarget to configure how its texture is sampled.

Methods Properties Base Classes Derived Classes
Constructor AddressingX
AddressingY
CompareFunc
CompareMode
Filtering

Properties


AddressingX : TextureAddressing

How to treat uv coordinates outside of [0, 1] along the Texture's width.

var AddressingX : TextureAddressing

AddressingY : TextureAddressing

How to treat uv coordinates outside of [0, 1] along the Texture's height.

var AddressingY : TextureAddressing

CompareFunc : TextureCompareFunc

Which method of comparison should be used if CompareMode is set to Enable.

var CompareFunc : TextureCompareFunc

CompareMode : TextureCompareMode

If sampling in hardware should perform comparison instead of fetching. Requires using SamplerShadow2d in the shader.

var CompareMode : TextureCompareMode

Filtering : TextureFiltering

How samples should be blended under minification/magnification.

var Filtering : TextureFiltering

Methods


SamplerSettings : Void

constructor

Name Type Description
function SamplerSettings()