Graphics
(NOTE) Used when requesting a RenderTarget to configure how its texture is sampled.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Constructor | AddressingX | ||
AddressingY | |||
CompareFunc | |||
CompareMode | |||
Filtering |
Properties
AddressingX : TextureAddressing
How to treat uv coordinates outside of [0, 1] along the Texture's width.
var AddressingX : TextureAddressing
AddressingY : TextureAddressing
How to treat uv coordinates outside of [0, 1] along the Texture's height.
var AddressingY : TextureAddressing
CompareFunc : TextureCompareFunc
Which method of comparison should be used if CompareMode is set to Enable.
var CompareFunc : TextureCompareFunc
CompareMode : TextureCompareMode
If sampling in hardware should perform comparison instead of fetching. Requires using SamplerShadow2d in the shader.
var CompareMode : TextureCompareMode
Filtering : TextureFiltering
How samples should be blended under minification/magnification.
var Filtering : TextureFiltering
Methods
SamplerSettings : Void
constructor
Name Type Description function SamplerSettings()