Table of Contents

Sound

(NOTE) Saves audio from its input SoundNodes and then plays it. All audio from inputs is passed to outputs.

Methods Properties Base Classes Derived Classes
ClearSavedAudio SaveAudio soundnode
PlaySavedAudio
StopPlaying

Properties


SaveAudio : boolean

When true, audio from input SoundNodes will be saved. Setting this to true will remove any existing saved audio before saving more.

var SaveAudio : Boolean

Methods


ClearSavedAudio : Void

Removes all currently saved audio. |Name|Type|Description| |---|---|---|

function ClearSavedAudio()

PlaySavedAudio : Void

Plays the saved audio. |Name|Type|Description| |---|---|---|

function PlaySavedAudio()

StopPlaying : Void

Stops playing the saved audio. |Name|Type|Description| |---|---|---|

function StopPlaying()