Sound
(NOTE) Saves audio from its input SoundNodes and then plays it. All audio from inputs is passed to outputs.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
ClearSavedAudio | SaveAudio | soundnode | |
PlaySavedAudio | |||
StopPlaying |
Properties
SaveAudio : boolean
When true, audio from input SoundNodes will be saved. Setting this to true will remove any existing saved audio before saving more.
var SaveAudio : Boolean
Methods
ClearSavedAudio : Void
Removes all currently saved audio. |Name|Type|Description| |---|---|---|
function ClearSavedAudio()
PlaySavedAudio : Void
Plays the saved audio. |Name|Type|Description| |---|---|---|
function PlaySavedAudio()
StopPlaying : Void
Stops playing the saved audio. |Name|Type|Description| |---|---|---|
function StopPlaying()