Graphics
(NOTE) A set of shader inputs for overriding values per object or globally.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Add | referencecountedthreadsafeid32 | ||
Clear | |||
Remove | |||
Constructor |
Properties
Methods
Add : Void
Add an input value for a specific fragment. |Name|Type|Description| |---|---|---| |fragmentName|string| | |inputName|string| | |input|boolean| |
function Add(fragmentName : String, inputName : String, input : Boolean)
Add : Void
Add an input value for a specific fragment. |Name|Type|Description| |---|---|---| |fragmentName|string| | |inputName|string| | |input|integer| |
function Add(fragmentName : String, inputName : String, input : Integer)
Add : Void
Add an input value for a specific fragment. |Name|Type|Description| |---|---|---| ||string| | ||string| | ||integer2| |
function Add( : String, : String, : Integer2)
Add : Void
Add an input value for a specific fragment. |Name|Type|Description| |---|---|---| ||string| | ||string| | ||integer3| |
function Add( : String, : String, : Integer3)
Add : Void
Add an input value for a specific fragment. |Name|Type|Description| |---|---|---| ||string| | ||string| | ||integer4| |
function Add( : String, : String, : Integer4)
Add : Void
Add an input value for a specific fragment. |Name|Type|Description| |---|---|---| |fragmentName|string| | |inputName|string| | |input|real| |
function Add(fragmentName : String, inputName : String, input : Real)
Add : Void
Add an input value for a specific fragment. |Name|Type|Description| |---|---|---| |fragmentName|string| | |inputName|string| | |input|real2| |
function Add(fragmentName : String, inputName : String, input : Real2)
Add : Void
Add an input value for a specific fragment. |Name|Type|Description| |---|---|---| |fragmentName|string| | |inputName|string| | |input|real3| |
function Add(fragmentName : String, inputName : String, input : Real3)
Add : Void
Add an input value for a specific fragment. |Name|Type|Description| |---|---|---| ||string| | ||string| | ||real3x3| |
function Add( : String, : String, : Real3x3)
Add : Void
Add an input value for a specific fragment. |Name|Type|Description| |---|---|---| |fragmentName|string| | |inputName|string| | |input|real4| |
function Add(fragmentName : String, inputName : String, input : Real4)
Add : Void
Add an input value for a specific fragment. |Name|Type|Description| |---|---|---| ||string| | ||string| | ||real4x4| |
function Add( : String, : String, : Real4x4)
Add : Void
Add an input value for a specific fragment. |Name|Type|Description| |---|---|---| |fragmentName|string| | |inputName|string| | |input|texture| |
function Add(fragmentName : String, inputName : String, input : Texture)
Clear : Void
Remove all added inputs. |Name|Type|Description| |---|---|---|
function Clear()
Remove : Void
Remove a specific input that was added. |Name|Type|Description| |---|---|---| |fragmentName|string| | |inputName|string| |
function Remove(fragmentName : String, inputName : String)
ShaderInputs : Void
constructor
Name Type Description function ShaderInputs()
ShaderInputs : Void
constructor
Name Type Description shaderinputs function ShaderInputs( : ShaderInputs)