Component
Sound
(NOTE) Plays a specified SoundCue, either when created or when the Play method is called.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Play | Cue | component | |
Constructor | IsPlaying | ||
Stop | Paused | ||
Positional | |||
StartPlaying |
Properties
Cue : soundcue
var Cue : SoundCue
IsPlaying : boolean
read-only
Will be true if the SoundCue is currently being played.
var IsPlaying : Boolean
Paused : boolean
Setting this Property to true will pause a currently playing SoundCue. Setting it to false will resume playback.
var Paused : Boolean
Positional : boolean
If this property is true the SoundCue will be played positionally (heard at a specific location by SoundListeners) through the SoundEmitter component on the same object. If false, the SoundCue will be played through the SoundSpace, and will NOT be affected by any SoundEmitter settings.
var Positional : Boolean
StartPlaying : boolean
If this property is true the SoundCue will begin playing as soon as the object is created.
var StartPlaying : Boolean
Methods
Play : soundinstance
Begins playing the SoundCue chosen in the Cue property and returns the resulting SoundInstance. If already playing it will be stopped and re-started. |Name|Type|Description| |---|---|---|
function Play() : SoundInstance
SimpleSound : Void
constructor
Name Type Description function SimpleSound()
Stop : Void
Stops a currently playing SoundInstance if it exists. |Name|Type|Description| |---|---|---|
function Stop()