Table of Contents

Sound

(NOTE) Used with a CustomAudioNode to play audio data directly.

Methods Properties Base Classes Derived Classes
AddMicUncompressedData SampleCount referencecountedobject
AddSampleToBuffer
GetSampleAtIndex
Reset

Properties


SampleCount : integer

read-only

The number of samples currently in the buffer.

var SampleCount : Integer

Methods


AddMicUncompressedData : Void

Name Type Description
Array[real]
function AddMicUncompressedData( : Array[Real])

AddSampleToBuffer : Void

Adds a new audio sample to the end of the buffer. |Name|Type|Description| |---|---|---| |sample|real| |

function AddSampleToBuffer(sample : Real)

GetSampleAtIndex : real

Returns the sample at a specific index from the beginning of the buffer. |Name|Type|Description| |---|---|---| |index|integer| |

function GetSampleAtIndex(index : Integer) : Real

Reset : Void

Removes all data from the buffer and resets it. |Name|Type|Description| |---|---|---|

function Reset()