Component
Sound
(NOTE) Uses the object's position to "hear" all SoundEmitters in the SoundSpace.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Constructor | Active | component | |
AttenuationScale | |||
SoundNode |
Properties
Active : boolean
If this property is set to false the SoundListener will not produce any sound. All audio in the SoundSpace will continue to be processed, so this is not the same as pausing the sounds.
var Active : Boolean
AttenuationScale : real
The scale multiplier applied to the attenuation of sounds heard by this listener. If a sound uses a SoundAttenuator StopDistance of 20, and this value is 1.5, the attenuation will stop at 30.
var AttenuationScale : Real
SoundNode : soundnode
read-only
The SoundNode associated with this SoundListener.
var SoundNode : SoundNode
Methods
SoundListener : Void
constructor
Name Type Description function SoundListener()