Table of Contents

Component Sound

(NOTE) Uses the object's position to "hear" all SoundEmitters in the SoundSpace.

Methods Properties Base Classes Derived Classes
Constructor Active component
AttenuationScale
SoundNode

Properties


Active : boolean

If this property is set to false the SoundListener will not produce any sound. All audio in the SoundSpace will continue to be processed, so this is not the same as pausing the sounds.

var Active : Boolean

AttenuationScale : real

The scale multiplier applied to the attenuation of sounds heard by this listener. If a sound uses a SoundAttenuator StopDistance of 20, and this value is 1.5, the attenuation will stop at 30.

var AttenuationScale : Real

SoundNode : soundnode

read-only

The SoundNode associated with this SoundListener.

var SoundNode : SoundNode

Methods


SoundListener : Void

constructor

Name Type Description
function SoundListener()