Component
Gameplay
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Constructor | AutoCalculateLifetime | particleanimator | |
Helix | |||
HelixOffset | |||
HelixRadius | |||
HelixWaveLength | |||
Mode | |||
Speed | |||
SpringDampingRatio | |||
SpringFrequencyHz |
Properties
AutoCalculateLifetime : boolean
If checked, the lifetime on the SplineParticleEmitter will be updated to the time it would take to travel the entire path at the current speed.
var AutoCalculateLifetime : Boolean
Helix : boolean
var Helix : Boolean
HelixOffset : real
Offset in radians for where the helix starts.
var HelixOffset : Real
HelixRadius : real
The radius of the helix.
var HelixRadius : Real
HelixWaveLength : real
How fast the helix rotates in radians / second.
var HelixWaveLength : Real
Mode : SplineAnimatorMode
The current animate mode.
var Mode : SplineAnimatorMode
Speed : real
The speed at which the particles move in meters / second.
var Speed : Real
SpringDampingRatio : real
var SpringDampingRatio : Real
SpringFrequencyHz : real
Spring properties.
var SpringFrequencyHz : Real
Methods
SplineParticleAnimator : Void
constructor
Name Type Description function SplineParticleAnimator()