Table of Contents

Component Gameplay

Methods Properties Base Classes Derived Classes
Constructor AutoCalculateLifetime particleanimator
Helix
HelixOffset
HelixRadius
HelixWaveLength
Mode
Speed
SpringDampingRatio
SpringFrequencyHz

Properties


AutoCalculateLifetime : boolean

If checked, the lifetime on the SplineParticleEmitter will be updated to the time it would take to travel the entire path at the current speed.

var AutoCalculateLifetime : Boolean

Helix : boolean

var Helix : Boolean

HelixOffset : real

Offset in radians for where the helix starts.

var HelixOffset : Real

HelixRadius : real

The radius of the helix.

var HelixRadius : Real

HelixWaveLength : real

How fast the helix rotates in radians / second.

var HelixWaveLength : Real

Mode : SplineAnimatorMode

The current animate mode.

var Mode : SplineAnimatorMode

Speed : real

The speed at which the particles move in meters / second.

var Speed : Real

SpringDampingRatio : real

var SpringDampingRatio : Real

SpringFrequencyHz : real

Spring properties.

var SpringFrequencyHz : Real

Methods


SplineParticleAnimator : Void

constructor

Name Type Description
function SplineParticleAnimator()