Component
Physics
(NOTE) A joint to keep an object upright. Locks two axes of the objects together but allows free rotation on the plane defined by that axis. This constraint is useful for keeping any object upright. This could also be used to auto correct an object slowly by lowering the max impulse value of the constraint.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Constructor | LocalAxisA | joint | |
LocalAxisB | |||
WorldAxis |
Properties
LocalAxisA : real3
The locally defined axis on object A .
var LocalAxisA : Real3
LocalAxisB : real3
The locally defined axis on object B .
var LocalAxisB : Real3
WorldAxis : real3
The axis in world space that is being rotated about .
var WorldAxis : Real3
Methods
UprightJoint : Void
constructor
Name Type Description function UprightJoint()