Table of Contents

Component Physics

(NOTE) A joint to keep an object upright. Locks two axes of the objects together but allows free rotation on the plane defined by that axis. This constraint is useful for keeping any object upright. This could also be used to auto correct an object slowly by lowering the max impulse value of the constraint.

Methods Properties Base Classes Derived Classes
Constructor LocalAxisA joint
LocalAxisB
WorldAxis

Properties


LocalAxisA : real3

The locally defined axis on object A .

var LocalAxisA : Real3

LocalAxisB : real3

The locally defined axis on object B .

var LocalAxisB : Real3

WorldAxis : real3

The axis in world space that is being rotated about .

var WorldAxis : Real3

Methods


UprightJoint : Void

constructor

Name Type Description
function UprightJoint()