Component
Physics
(NOTE) A joint that models a wheel with shocks. A wheel aligns the two local axes together and allows free rotation about this axis. The specified shock axis is turned into a soft constraint to model the shocks. Note: ObjectA should be the root object as the shock axis rotates with this object. If ObjectA is the wheel, then the shock axis will rotate with the wheel, causing the shocks to not stay aligned. Add on definitions: Limit: A limit will provide a min/max angle on the motor axis. Motor: A motor will turn the objects about the motor axis. Spring: A spring will make the shock axis springy. A spring is attached by default to a wheel.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
SetWorldPoints | LocalAxisA | joint | |
Constructor | LocalAxisB | ||
LocalBasisA | |||
LocalBasisB | |||
LocalPointA | |||
LocalPointB | |||
ShockAxis | |||
WorldAxis | |||
WorldPointA | |||
WorldPointB | |||
WorldShockAxis |
Properties
LocalAxisA : real3
The locally defined axis on object A .
var LocalAxisA : Real3
LocalAxisB : real3
The locally defined axis on object B .
var LocalAxisB : Real3
LocalBasisA : quaternion
The local space reference frame of object A . This frame is transformed to world space and then aligned with object B s frame .
var LocalBasisA : Quaternion
LocalBasisB : quaternion
The local space reference frame of object B . This frame is transformed to world space and then aligned with object A s frame .
var LocalBasisB : Quaternion
LocalPointA : real3
The local point of the anchor on object A .
var LocalPointA : Real3
LocalPointB : real3
The local point of the anchor on object B .
var LocalPointB : Real3
ShockAxis : real3
The shock axis in the local space of body A.
var ShockAxis : Real3
WorldAxis : real3
The axis in world space that is being rotated about .
var WorldAxis : Real3
WorldPointA : real3
The position of the anchor on object A given a position in world space
var WorldPointA : Real3
WorldPointB : real3
The position of the anchor on object B given a position in world space
var WorldPointB : Real3
WorldShockAxis : real3
The shock axis after it has been translated into world space.
var WorldShockAxis : Real3
Methods
SetWorldPoints : Void
Sets the position of the anchor on object A and B given a position in world space |Name|Type|Description| |---|---|---| |point|real3| |
function SetWorldPoints(point : Real3)
WheelJoint : Void
constructor
Name Type Description function WheelJoint()