Table of Contents

The SampleCurve editor is Zilch's tool for creating custom curves that can be used with any value that can be normalized, such as the Ease parameter in Actions. Just as eases can be represented on a graph as a function of a change of one value given another, the same applies to the curves created with the SampleCurve editor.

Common Uses

  • Creating a custom curve that can be used in place of the Ease parameter in an Action.
  • Visually representing a range of outputs for a range of inputs.

Using a SampleCurve

Creating a SampleCurve

A new SampleCurve can be added by using the Add Command or clicking on the Add button, followed by selecting SampleCurve. By default, the initial curve shows a linear progression. To begin manipulating the curve, an anchor point will need to be added by double-clicking on the curve where the anchor point is desired. It can then be grabbed by holding down the left mouse button on top of the point, and moved around the graph, as is demonstrated below:

AddAnchorPoint

If more anchor points are needed on the curve, simply double-click again on the curve at the next desired edit point. A virtually unlimited number of anchor points may be added, but eventually the curve will fill up to the point where effective edits are no longer possible.

Editing a SampleCurve

Once an anchor point has been created, the tangents of that point can be manipulated using one of four options: Linear Tangents, Weighted Linear Tangents, Split Tangents, and Weighted Split Tangents. All four are demonstrated below:

Linear Tangents

LinearTangets

Weighted Linear Tangents

WeightedLinearTangents

Split Tangents

SplitTangents

Weighted Split Tangents

WeightedTangents

NOTE: While Linear and Weighted Linear Tangents are mutually exclusive and selecting one will deselect the other, Split Tangents act as a toggle and can be used alongside either Linear or Weighted Linear Tangents.

Applying the SampleCurve

In the abstract a SampleCurve is a visual representation of a change over time or any other range. Once a SampleCurve has been created and edited to the desired result, it can then be used to effect changes in various Component properties such as position, color, light intensity, etc. The upcoming examples of using SampleCurves will be using the same Curve:

ExampleCurve

Using Actions

A SampleCurve can be used in place of the Ease parameter of an Action and alters the manner in which the value changes between its starting and ending values. The vertical axis of the SampleCurve represents a normalized value of the property being changed, with 0 representing the starting value and 1 representing the desired ending value.

class SampleCurveTests : NadaComponent
{
  // The SampleCurve to be used
  [Property] var Curve : SampleCurve;
  
  function Initialize(init : CogInitializer)
  {
    // The property to be changed; in this case, the object's translation
    var propertyToChange = @this.Owner.Transform.Translation;
    // The target translation
    var targetTrans = Real3(0, 5, 0);
    // The time it takes to move
    var time = 5.0;
    
    // Call the action property
    Action.Property(this.Owner.Actions,
                    propertyToChange,
                    targetTrans,
                    time,
                    this.Curve);
  }
}

This code will move an object from (0,1,0) to (0,5,0) over a period of 5 seconds, with the SampleCurve determining the path of the object. The shape of the SampleCurve will dictate where along the path the object should be, with 1 on the vertical axis representing the end value (in this case (0,5,0)) and 1 on the horizontal axis representing the total time (5 seconds).

TranslationTest

While the maximum value of both axes can be modified, using a SampleCurve in an action will still always use 1 from both axes as representing the ending values. Therefore moving past 1 along the vertical axis will change the property beyond what the final result will be; in this case the object moves past its final location, as it is having its Translation modified. Likewise if the horizontal maximum is changed: if it is set to a value lower than 1 then it will finish moving in the manner the SampleCurve dictates early then wait until the total time has passed before moving to its final position, and if it is set higher than 1 it simply will not finish the entirety of the curve.

Sampling from the SampleCurve

SampleCurve has access to a function, Sample() , that returns the value of the curve at a given point. It takes one argument of type Real , which represents an input value on the horizontal axis, and returns an output of type Real, representing the value of the vertical axis at that point.

The return value is scaled by the Y maximum as defined in the curve editor. If the input value is less that the X value of the curve's first anchor point (usually 0.0), or greater than the X value of the curve's final anchor point (usually the X maximum as defined in the curve editor), then the value will clamp to the Y value of that anchor point.

class LightTest : NadaComponent
{
  [Dependency] var DirectionalLight : DirectionalLight;
  
  [Property] var Curve : SampleCurve; // The SampleCurve to be used
  [Property] var Lifetime : Real;     // The lifetime of the light
  
  var Timer : Real; // Timer to track how long object has existed
    
  function Initialize(init : CogInitializer)
  {
    Zilch.Connect(this.Space, Events.LogicUpdate, this.OnLogicUpdate);
  }

  function OnLogicUpdate(event : UpdateEvent)
  {
    // Increment the timer by Dt
    this.Timer += event.Dt;
    // Adjust intensity according to value sampled from curve
    this.DirectionalLight.LightIntensity = this.Curve.Sample(this.Timer);
    // Destroy self once timer reaches lifetime limit
    if(this.Timer > this.Lifetime)
    {
      this.Owner.Destroy();
    }
  }
}

By adding this component to an archetype, it can then be created at runtime to create a sudden burst of light that will destroy itself after it flashes.

DirectionalLightTest1

Since using SampleCurve.Sample() uses the full values of both axes, if they are changed then it will affect the light's behavior. By changing the vertical axis to 5 and the horizontal axis to 2 it's possible to both extend its lifetime and make it brighter easily.

DirectionalLightTest2

Related Materials

Manual

Tutorials

Reference