(NOTE) Recommended Reading: The Collider page should be read before this page.
HeightMapCollider defines collision for a HeightMap. Physics more efficiently represent collision for a HeightMap than a generic mesh.
NOTE: HeightMapCollider is assumed to be static and should not be used with a dynamic RigidBody.
Thickness
HeightMapCollider exposes the Thickness property to turn each triangle of the height map into a prism. This helps avoid tunneling with fast moving objects.