Component
Physics
(NOTE) Defines collision for a height map.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
ClearCachedEdgeAdjacency | Thickness | collider | |
Constructor |
Properties
Thickness : real
How thick the surface of the height map is. Used to avoid tunneling problems.
var Thickness : Real
Methods
ClearCachedEdgeAdjacency : Void
Clear the cached information used to avoid catching edges. Typically called internally by physics, but is exposed for manual triggering. |Name|Type|Description| |---|---|---|
function ClearCachedEdgeAdjacency()
HeightMapCollider : Void
constructor
Name Type Description function HeightMapCollider()