Table of Contents

Component Physics

(NOTE) Defines collision for a height map.

Methods Properties Base Classes Derived Classes
ClearCachedEdgeAdjacency Thickness collider
Constructor

Properties


Thickness : real

How thick the surface of the height map is. Used to avoid tunneling problems.

var Thickness : Real

Methods


ClearCachedEdgeAdjacency : Void

Clear the cached information used to avoid catching edges. Typically called internally by physics, but is exposed for manual triggering. |Name|Type|Description| |---|---|---|

function ClearCachedEdgeAdjacency()

HeightMapCollider : Void

constructor

Name Type Description
function HeightMapCollider()