nada_in_zilch
Scripting is the basis of making gameplay as it is how you define rules for your game and players to follow. If you feel like you need more practice, in depth explanation, or you are not very familiar with programming visit the nada_in_zilch section.
Events & Connections
Component based design depends heavily on a simple and flexible way to pass information between components. This section covers how to use events in zero to allow components to speak to each other.
Debug Drawing
There are multiple ways to debug your game in Zilch aside from the standard Console.Writeline
function.
The WYSIWYG (What-You-See-Is-What-You-Get) Approach to Configurable Properties
There are several things you can do to change the experience of using the editor, by creating your own RunInEditor scripts.