Physics
(NOTE) Used to filter objects during cast operations.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
IgnoreChildren | castfilter | ||
IgnoreDynamic | |||
IgnoreGhost | |||
IgnoreKinematic | |||
IgnoreStatic |
Properties
IgnoreChildren : boolean
This flag is currently only used for SweepCollider tests on PhysicsSpace. This is used to ignore all objects that are a child of the Collider that is being swept.
var IgnoreChildren : Boolean
IgnoreDynamic : boolean
Should Colliders with RigidBodies marked Dynamic be ignored during casts?
var IgnoreDynamic : Boolean
IgnoreGhost : boolean
Should Colliders marked Ghost be ignored during casts?
var IgnoreGhost : Boolean
IgnoreKinematic : boolean
Should Colliders with RigidBodies marked Kinematic be ignored during casts?
var IgnoreKinematic : Boolean
IgnoreStatic : boolean
Should Colliders with RigidBodies marked Static be ignored during casts? Note: Collider's with no RigidBody are treated as static.
var IgnoreStatic : Boolean