Table of Contents

Physics

(NOTE) Used to filter objects during cast operations.

Methods Properties Base Classes Derived Classes
IgnoreChildren castfilter
IgnoreDynamic
IgnoreGhost
IgnoreKinematic
IgnoreStatic

Properties


IgnoreChildren : boolean

This flag is currently only used for SweepCollider tests on PhysicsSpace. This is used to ignore all objects that are a child of the Collider that is being swept.

var IgnoreChildren : Boolean

IgnoreDynamic : boolean

Should Colliders with RigidBodies marked Dynamic be ignored during casts?

var IgnoreDynamic : Boolean

IgnoreGhost : boolean

Should Colliders marked Ghost be ignored during casts?

var IgnoreGhost : Boolean

IgnoreKinematic : boolean

Should Colliders with RigidBodies marked Kinematic be ignored during casts?

var IgnoreKinematic : Boolean

IgnoreStatic : boolean

Should Colliders with RigidBodies marked Static be ignored during casts? Note: Collider's with no RigidBody are treated as static.

var IgnoreStatic : Boolean

Methods