Table of Contents

Physics

(NOTE) Filter for casting operations in physics. Allows basic filtering such as static or dynamic objects, advanced filters such as collision groups, and custom filters via an event callback.

Methods Properties Base Classes Derived Classes
Constructor CallbackEventName basecastfilter
CallbackObject
CollisionGroup
IgnoreCog

Properties


CallbackEventName : string

The name of the event to invoke on the callback object.

var CallbackEventName : String

CallbackObject : Object

An object to invoke a callback on (via the callback name) to see if an object in a cast should be skipped.

var CallbackObject : Object

CollisionGroup : collisiongroup

Should this cast behave like it belongs to a collision group? Uses the current space's CollisionTable for filtering logic.

var CollisionGroup : CollisionGroup

IgnoreCog : cog

A cog to ignore during casts.

var IgnoreCog : Cog

Methods


CastFilter : Void

constructor

Name Type Description
function CastFilter()

CastFilter : Void

constructor

Name Type Description
castfilter
function CastFilter( : CastFilter)