Physics
(NOTE) Filter for casting operations in physics. Allows basic filtering such as static or dynamic objects, advanced filters such as collision groups, and custom filters via an event callback.
| Methods | Properties | Base Classes | Derived Classes |
|---|---|---|---|
| Constructor | CallbackEventName | basecastfilter | |
| CallbackObject | |||
| CollisionGroup | |||
| IgnoreCog |
Properties
CallbackEventName : string
The name of the event to invoke on the callback object.
var CallbackEventName : String
CallbackObject : Object
An object to invoke a callback on (via the callback name) to see if an object in a cast should be skipped.
var CallbackObject : Object
CollisionGroup : collisiongroup
Should this cast behave like it belongs to a collision group? Uses the current space's CollisionTable for filtering logic.
var CollisionGroup : CollisionGroup
IgnoreCog : cog
A cog to ignore during casts.
var IgnoreCog : Cog
Methods
CastFilter : Void
constructor
Name Type Description function CastFilter()
CastFilter : Void
constructor
Name Type Description castfilter function CastFilter( : CastFilter)