Component
Physics
(NOTE) Applies a buoyancy force to an object in a given direction.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Constructor | DebugDrawRuntime | physicseffect | |
Density | |||
Detail | |||
Gravity |
Properties
DebugDrawRuntime : boolean
Draw the points used to compute the buoyancy during run-time. This helps in debugging, but should be left off during normal run.
var DebugDrawRuntime : Boolean
Density : real
The density of the fluid.
var Density : Real
Detail : integer
The amount of points to subdivide each object into for sampling (total points is Detail^3)
var Detail : Integer
Gravity : real3
The direction of gravity in world-space.
var Gravity : Real3
Methods
BuoyancyEffect : Void
constructor
Name Type Description function BuoyancyEffect()