Table of Contents

Component Physics

(NOTE) A common interface for all effects in physics. An effect is something that typically applies a force and can be attached to a collider, rigid body, region, or even a space. This effect is applied every frame according to the rules of the object it is attached to.

Methods Properties Base Classes Derived Classes
Toggle Active component basicdirectioneffect
DebugDrawEffect basicpointeffect
EffectType buoyancyeffect
WakeUpOnChange customphysicseffect
drageffect
floweffect
thrusteffect
torqueeffect
vortexeffect
windeffect

Properties


Active : boolean

Enable/disable this effect.

var Active : Boolean

DebugDrawEffect : boolean

Should the effect debug draw.

var DebugDrawEffect : Boolean

EffectType : PhysicsEffectType

read-only

What kind of effect this is (e.g. ForceEffect, GravityEffect, etc...).

var EffectType : PhysicsEffectType

WakeUpOnChange : boolean

Whether the object associated with this is woken up when any property is changed.

var WakeUpOnChange : Boolean

Methods


Toggle : Void

Toggles whether or not this effect is active. |Name|Type|Description| |---|---|---|

function Toggle()